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How Much RAM Does a Game Server Need? Sizing 8 Titles in India

Recommended memory, player counts and the exact plan and monthly price for Minecraft, CS2, Rust, Valheim, Palworld, ARK: Survival Ascended, Factorio and Satisfactory, hosted in India.

DataDack Cloud Architecture Team

DataDack Cloud Architecture Team

System software architects and network engineers building sovereign cloud infrastructure in India.

October 5, 20264 min read
How Much RAM Does a Game Server Need? Sizing 8 Titles in India

How much RAM does a game server need?

Underprovisioning a game server does not show up as a crash. It shows up as a tick-rate drop when the tenth player joins, a world-save stutter every five minutes, and a community that quietly stops logging in. Overprovisioning just costs money.

This is the sizing table we actually use, with the plan each title lands on and what the console bills for it.

GameGenrePlayersRecommended RAMPlanPrice
MinecraftSandbox1–50 players4 GBGaming 2 vCPU (2 vCPU)₹5,039.9/mo
Counter-Strike 2Shooter10–32 players8 GBGaming 4 vCPU (4 vCPU)₹10,314.8/mo
RustSurvival50–300 players12 GBGaming 8 vCPU (8 vCPU)₹20,725.9/mo
ValheimSurvival1–10 players8 GBGaming 4 vCPU (4 vCPU)₹10,314.8/mo
PalworldSurvival4–32 players16 GBGaming 8 vCPU (8 vCPU)₹20,725.9/mo
ARK: Survival AscendedSurvival20–70 players32 GBCustom VMTalk to sales
FactorioSimulation1–16 players4 GBGaming 2 vCPU (2 vCPU)₹5,039.9/mo
SatisfactorySimulation1–8 players16 GBGaming 8 vCPU (8 vCPU)₹20,725.9/mo

Read the RAM column as a floor for a vanilla server with the stated player count, not a target. Mods, plugins and persistent worlds all add to it.

What the plans actually include

PlanvCPURAMStorageTransferServersMonthlyHourly
Gaming 2 vCPU24 GB40 GB NVMe2 TB4₹5,039.9/mo₹6.63/hr
Gaming 4 vCPU48 GB80 GB NVMe2 TB4₹10,314.8/mo₹12.76/hr
Gaming 8 vCPU816 GB160 GB NVMe2 TB4₹20,725.9/mo₹24.83/hr

Three things worth noting, because they are the ones that change a decision:

  1. There is no gaming surcharge. A game server is billed at the same VM and disk rate as any other workload of that size. The plans above are VM plans with Wings on top.
  2. DDoS protection is included on every plan, not an add-on. This matters more for game servers than for most workloads: a public UDP port is an easy target, and an attack that takes the server down takes the community with it.
  3. The hourly rate is real. A server you only run at weekends costs the hourly rate for the hours it is up, which for Gaming 2 vCPU is ₹6.63/hr.

When a game needs a VM instead of a gaming plan

Our largest gaming plan is Gaming 8 vCPU at 16 GB of RAM. ARK: Survival Ascended sits above that — it needs a general-purpose VM sized to the world instead, at the same catalogue rates.

That is a deliberate boundary rather than a gap. Above 16 GB the limiting factor stops being the game and starts being the world: tick budget, save size and how many entities you let accumulate. Those are decisions to make with someone, not from a dropdown.

Latency, and why the region matters more than the spec

A server in Noida (ap-south-3) gives sub-10ms latency across Northern India. No amount of RAM compensates for a server in Singapore or Frankfurt when your players are in Delhi — ping is a property of distance, and it is the single number players notice first.

Where to start

Pick the row for your title, take the recommended plan, and add a tier if you run mods or expect the community to grow. Every game above has its own page with its plan, its FAQ and a one-click deploy: Minecraft · Counter-Strike 2 · Rust · Valheim.